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Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 1
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 2
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 3
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 4
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 5
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 6
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 7
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 8
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 9
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Image 10
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Thumbnail 1
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Thumbnail 2
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Thumbnail 3
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Thumbnail 4
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Thumbnail 5
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Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Thumbnail 8
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Thumbnail 9
Rocket Bowling by hYPER - Fun bowling game. 3D Printer File Thumbnail 10

Rocket Bowling by hYPER - Fun bowling game.

hYPERfOCUS avatarhYPERfOCUS

May 5, 2024

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Description

Rocket Bowling

Like regular bowling but with ROCKETS!

Designed by hYPER fOCUS (that's me) - exclusively on Maker World.

 

This fun and dynamic game includes a launcher with three rockets, 10 bowling pins, and a pin setting device for easy setup allowing you to set 10 pins perfectly in just a couple of seconds. You can play by yourself, or with many players. The rules can be the same as regular 10 pin bowling, or you can make up your own rules.

 

The launcher can fire the rockets 20 meters, so you can set the pins nice and far away. 2-3 meters is ideal. The launch tube is aimable, and the launch button can deliver variable amounts of force.

 

If you print two sets, players can sit opposite one another aiming at each others pins. (wear glasses or something, safety first.)

 

I designed this game a few months ago in collaboration with my 5yrold son. Combining the concepts of bowling, with rockets. Because everything is more fun with rockets! We've been experimenting with it for a while and having a great time.

 

I get a huge amount of satisfaction hearing feedback from people whose lives are improved (even only a little bit) by my designs. I looking forward to putting Rocket Bowling out into the world and hearing stories of the fun you all have.

 

ENJOY!!!

Multicolour - my design philosophy when it comes to multi colour printing is to use a minimum number of colours and colour changes. Just enough to give the models some character, but without purging our lives away. I think there are a total of 7 or 8 colour changes for all build plates. But you also don't need multi-colour to enjoy the game.

 

Support - Designed to be printed without any support at all.

 

Infill - The pins use lightning infill to save a huge amount of filament

 

Brims - Some of the models benefit from having brims. Especially pins and rockets. The last thing you want is to score a strike before the print is finished.

 

Pin Setter - The biggest problem with manual bowling games is resetting the pins without knocking them over, and getting them nicely aligned seems to be impossible. The pin setter I've design and included allows you to drop pins in upside down, pull the handles apart, place the pins and left the pin setters up. This means you can perfectly set pins in just a few seconds, taking the headache out of table top bowling games.

 

Here is a score sheet you can print out to keep track of scores

 

Standard Rules:

Each pin that is knocked over scores 1 point.

You have two launches per “frame” (or turn)

Your score for the frame (or turn) is how many pins you knocked over.

 

When you knock all ten pins down, you have a chance to score bonus points. If you knock over all ten pins on your first launch, this is a “Strike”. If you knock over all ten pins on your second launch, this is called a “Spare”.

  • STRIKE: This is when you knock over all ten pins on your first launch. You place an “X” in the frame and this is equal to ten points, PLUS the next two launches. If you score a Strike in the final frame, you get two more launches.
  • SPARE: This is when you knock over all ten pins on your second launch. Place a / next to the number of pins you knocked over on the first roll (For example "6/"). You score ten points, PLUS the number of pins you knock over on the next turn. If you hit a spare on the final frame, you have one more launch to add to your score.

For more detail on how to keep score, this is a helpful video:

 

The maximum score is 300, this can be achieved if you score 12 strikes in a row.

 

Here is a score sheet you can print out to keep track of scores

License:

Standard Digital File License

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