August 24, 2020
Description
This is a medium-range hook shape for recreational boomerang throwing. Throw parallel to the ground or very slightly upwards with a bit of layover. My first 85% percent print flew very well with a nice 40 meter range.
If the boomerang comes in too low at the end, bend the leading wing slightly upwards so it is a millimeter or so above the surface when the boomerang lies flat on a table (and vice versa if it flies too high).
This is a medium-range hook shape for recreational boomerang throwing. Throw parallel to the ground or very slightly upwards with a bit of layover. My first 85% percent print flew very well with a nice 40 meter range.
If the boomerang comes in too low at the end, bend the leading wing slightly upwards so it is a millimeter or so above the surface when the boomerang lies flat on a table (and vice versa if it flies too high).
Modeled in Blender 2.9. The new idea here compared to my other Blender designs is that I modeled the boomerang as a straight stick and then bent it along a Bezier curve with a curve modifier.
The advantage of that method is that the overall shape of the boomerang remains easily editable using the handles of the Bezier curve (see cover photo).
Also, in this example I added a lattice modifier to the straight stick, so the widths of the airfoils (the chord length) can also be easily manipulated without pushing around thousands of faces, edges and vertices in the resulting mesh.
Note that the boomerang in the video is just an example and isnot exactly this thing. This is due to the fact that in the screen capture, I wanted to convey the basic method, but I didn't show all the fiddling and back-and-forth that goes into the final design.
License:
Creative Commons — Attribution
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